![]() ![]() Items like the focus sash and red card are now useful in the game, as items like these are among the loot you'll find. Dungeons take queues from traditional RPGs, offering loads of juicy loot at the end and scattered around each dungeon. Items have been expanded to reflect all of the new additions since Emerald's release. ![]() Almost all new content is optional to complete the main game, will you explore these areas early or save them to be discovered in the post game?īored of lame potions and great balls? Me too. New routes have been added including a ruin filled desert with an oasis town, a new path leading to the safari zone, an island off the coast of Mauville and more. Event Islands (Faraway, Birth and Naval Rock) can be traveled to after finding all of the pieces to each respective map. See what Virbank City looked like before they built the powerplant, observe the sleeping snorlax in Vermillion, and more. HMs are retyped, reworked and redistributed to be less awful.Įach region has a port city for you to land in. And, for the first time ever in a pokemon game, Waterfall can be used on land, and functions the same as Rock Climb on small waterfall streams, adding more areas and depth to each location in the game. Based on Bethesda's design philosophy described by New Vegas Director Josh Sawyer as "The Rule of 3" the player should always have at least 3 things close by to do. ![]() HMs are featured heavily in the overworld, providing new chances to catch rare pokemon (cut trees and pokemon under strength rocks) and new areas to explore, with optional paths and items blocked by HMs in each area. Dive is featured on nearly every map with water. Grottos, Forests, Caves, Ancient Ruins, Burrows, Abandoned buildings, secret basements, and other locations added around the map, with an average of 2 new dungeons per map. ![]()
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